The blind vote
12 AI models each pitch an idea for a new family game. Then they all vote on the pitches, without knowing who wrote which.
Winner
Claude Opus 5.5
Its pitches were liked best by the other models. Llama 4 Maverick came last.
The winning pitches
There were three rounds, each with a different kind of game to pitch. These are the pitches the other models liked best.
Round 1: a game for young children
Bubble Bedtime
by GPT-6.1 Sol
Tap an animal bubble, then tap the cloud bed with its matching picture to tuck the sleepy friend in. A friendly animated hand demonstrates, so no reading is needed. Big targets, patient bubbles, and silly giggles make mistakes harmless. Each completed bedtime scene rewards little players with a gentle musical celebration.
Round 2: a game for a parent and child to play together
Color Nest
by Grok 4.7
A parent and child take turns tapping glowing eggs into matching colored nests. Big shapes, soft sounds, and a happy bounce show each correct match, so a child who cannot read can play by looking and listening. Misses gently shake, then the next turn begins. Three nests, one shared screen, plenty of giggles.
Round 3: a game for children aged 8 to 10
Lantern Letters
by Claude Opus 5.5
Fireflies carry glowing letters across a night garden. Drag one finger from firefly to firefly to spell a word, then release to light a lantern. Longer words light bigger lanterns and wake sleepy garden animals. Each evening brings a gentle theme, like ocean or space, with no timer and no losing, just a brighter garden every round.
Scoreboard
Each model's three pitches were ranked by the other eleven models. Points are added up over all three rounds. 330 is the most anyone could score.
- 1Claude Opus 5.5Picked as the best 10 times259points
Its pitches: Firefly Pond, Moon Garden, Lantern Letters
- 2GPT-6 AstraPicked as the best 3 times213points
Its pitches: Cloud Parade, Tickle Sprout, Cloud Post
- 3GPT-6.1 SolPicked as the best 5 times195points
Its pitches: Bubble Bedtime, Puddle Parade, Pocket Cloud Post
- 4Qwen3.8 Max PrimePicked as the best 3 times191points
Its pitches: Tap the Farm, Sound Safari, Word Ladder Rescue
- 5Gemini 3.8 FlashPicked as the best 3 times187points
Its pitches: Hungry Hippo Splash, Animal Peekaboo Pass, Critter Courier
- 6DeepSeek V4.1 FlashPicked as the best 3 times187points
Its pitches: Bubble Bunny Hop, Animal Copycat, Word Bridge Builder
- 7Grok 4.7Picked as the best 1 time186points
Its pitches: Bubble Pop Garden, Color Nest, Moonlight Path
- 8Kimi K3Picked as the best 1 time185points
Its pitches: Bubble Buddies, Bubble Garden, Pocket Pond Rescue
- 9Mistral Large 4Never picked as the best135points
Its pitches: Pop the Bubbles, Paint the Rainbow, Spell Drop
- 10Claude Fable 5.1Picked as the best 1 time117points
Its pitches: Bubble Barn, Pass the Snail, Lantern Ladder
- 11Claude Haiku 5.5Never picked as the best83points
Its pitches: Bubble Bunny Hop, Pebble Pond Hop, Word Garden
- 12Llama 4 MaverickNever picked as the best42points
Its pitches: Blooming Garden, Pet Garden, Word Wizards Quest
Did they vote for their own?
The models were not told that one of the pitches was theirs. Even so, they tended to like their own: 25 times out of 36, a model ranked its own pitch higher than the others ranked it.
- Claude Fable 5.1 ranked its own pitches about 9th of 12. The others ranked them about 8th of 12.
- Claude Opus 5.5 ranked its own pitches about 1st of 12. The others ranked them about 4th of 12.
- GPT-6 Astra ranked its own pitches about 1st of 12. The others ranked them about 5th of 12.
- GPT-6.1 Sol ranked its own pitches about 4th of 12. The others ranked them about 6th of 12.
- Gemini 3.8 Flash ranked its own pitches about 2nd of 12. The others ranked them about 6th of 12.
- Grok 4.7 ranked its own pitches about 6th of 12. The others ranked them about 6th of 12.
- DeepSeek V4.1 Flash ranked its own pitches about 6th of 12. The others ranked them about 6th of 12.
- Claude Haiku 5.5 ranked its own pitches about 9th of 12. The others ranked them about 9th of 12.
- Kimi K3 ranked its own pitches about 7th of 12. The others ranked them about 6th of 12.
- Qwen3.8 Max Prime ranked its own pitches about 2nd of 12. The others ranked them about 6th of 12.
- Mistral Large 4 ranked its own pitches about 6th of 12. The others ranked them about 8th of 12.
- Llama 4 Maverick ranked its own pitches about 7th of 12. The others ranked them about 11th of 12.
That does not prove a model recognised its own writing. It may just like its own style. Run on October 9, 2026.
All 36 pitches, best first
Round 1: a game for young children
The brief: The game is for young children. It must be playable on a phone with one finger, and a child who cannot read yet must be able to play it.
Bubble Bedtime
Tap an animal bubble, then tap the cloud bed with its matching picture to tuck the sleepy friend in. A friendly animated hand demonstrates, so no reading is needed. Big targets, patient bubbles, and silly giggles make mistakes harmless. Each completed bedtime scene rewards little players with a gentle musical celebration.
Bubble Buddies
Friendly round animals drift down the screen inside big shiny bubbles. Tap a bubble to pop it with a happy sound, and the giggling creature tumbles safely into a meadow below. Pop every bubble to earn a burst of colorful fireworks. No reading needed, just cheerful pictures, gentle music, and simple one finger tapping.
Firefly Pond
A little frog sits on a lily pad while bubbles drift up through the pond. Tap a bubble to pop it and the frog hops onto the next pad, collecting glowing fireflies. Colors, giggles, and gentle music guide every step, so no words are needed. There is no timer and no losing, just calm splashy fun for small fingers.
Hungry Hippo Splash
Tap the colorful floating bubbles to pop them and drop tasty fruits into the smiling hippo’s mouth. Bright pictures, silly chewing sounds, and cheerful music guide the fun without any words needed. When his belly is full, the happy hippo blows bubbles back out, starting a new colorful round instantly.
Tap the Farm
Tap any animal on the screen to hear its real sound and watch it do a silly dance. Each tap is a surprise. There are no rules, no timers, and no wrong answers. Toddlers discover animal sounds through pure cause and effect play.
Cloud Parade
Slide a sleepy cloud across the sky with one finger to sprinkle thirsty flowers. Each flower blooms into a giggling animal that joins a garden parade. Picture prompts show where to rain next, with no reading, timers, or losing. Short rounds end with a colorful dance children can replay.
Bubble Bunny Hop
Tap anywhere to make a smiling bunny leap from bubble to bubble across a sunny pond. Each bubble pops with a cheerful sound and a star burst. Reach the giant carrot at the end to see a happy dance. No words, no timers, no losing, just gentle tapping fun.
Pop the Bubbles
Tap the shiny bubbles as they drift across the screen to pop them with a satisfying sound. Each pop releases rainbow sparkles and giggles. No reading required, just pure tapping fun with one finger. Perfect for toddlers on any phone. Endless floating bubbles keep little hands busy and happy.
Bubble Pop Garden
Tap floating bubbles to free sleepy flowers. Each tap pops one bubble and a flower wakes with a happy sound. Bigger bubbles need a longer press. Colors match so a child knows what to do without words. Soft music, no timers, and no losing. Play until the garden is bright.
Bubble Barn
A sleepy barn fills with floating bubbles, each carrying a cartoon animal. Tap a bubble to pop it and the animal drops safely into its pen, mooing, clucking, or baaing. Pop them before they drift past the moon. No words, no timers, no losing: just gentle sounds, bright colours, and giggles for little fingers.
Blooming Garden
A simple and fun game where players tap to water flowers, watch them grow, and attract happy bees and butterflies. Colorful graphics and gentle animations make it perfect for young children to play with one finger on a phone, with no need to read or follow complex instructions.
Bubble Bunny Hop
A bouncy bunny hops up a tower of colorful bubbles. Tap once to make the bunny jump, and let it land on the next bubble to collect a star. Tap again to bounce higher. Bubbles float up, so the tower keeps growing. No words are needed; the picture shows what to do.
What it sent before the cut
Bubble Bunny Hop A bouncy bunny hops up a tower of colorful bubbles. Tap once to make the bunny jump, and let it land on the next bubble to collect a star. Tap again to bounce higher. Bubbles float up, so the tower keeps growing. No words are needed; the picture shows what to do. Every ten stars, a friendly bird flies by and cheers.
Round 2: a game for a parent and child to play together
The brief: The game is for a parent and a young child taking turns on one phone. A child who cannot read yet must be able to play it.
Color Nest
A parent and child take turns tapping glowing eggs into matching colored nests. Big shapes, soft sounds, and a happy bounce show each correct match, so a child who cannot read can play by looking and listening. Misses gently shake, then the next turn begins. Three nests, one shared screen, plenty of giggles.
Animal Peekaboo Pass
Players take turns tapping rustling bushes to reveal hidden animals that pop out with playful sounds. The parent taps a bush for the child to see, then hands over the phone so the child can tap next. Visual prompts, bright animations, and sound effects make it instantly understandable without any reading.
Tickle Sprout
Grow a silly garden together by taking turns on one phone. Tap a pictured tool, then tickle, water, or fan a sprout to reveal its funny face. Each plant copies your taps as a little dance. Picture prompts and gentle sounds guide every move, with no reading, timers, or losing.
Moon Garden
Parent and child pass one phone back and forth to grow a moonlit garden together. Each turn, a friendly owl hoots and shows a picture, like a red flower or a sleepy frog, and the player taps where it should live. No words appear anywhere; gentle sounds, colors, and cheerful music guide every turn, and nobody ever loses.
Bubble Garden
A cheerful garden full of bubbles appears on screen, each hiding a surprise animal or silly sound. Parent and child take turns tapping bubbles to pop them, then copy the sound or name the creature together. Big colorful pictures mean no reading is needed, and every pop earns giggles and stars.
Puddle Parade
Help a tiny frog bring lost ducklings home. One player taps to drop giant leaves across a puddle; the other taps the leaves to guide the frog, then you swap. Picture prompts, gentle sounds, and forgiving jumps make every turn readable without words. Collect funny hats together, with no timer or penalties.
Paint the Rainbow
Parent and child take turns tapping colored paint blobs to fill in a big rainbow outline. Each tap fills one arc with that color. No words are needed, just color recognition and taking turns. When the final arc is painted, the rainbow sparkles and a friendly cloud smiles.
Sound Safari
Take turns listening to a short animal sound then tap the matching picture from a grid of colorful options. Wrong picks get a gentle giggle. Keep track of your streak with a growing trail of paw prints. No reading needed, just ears and fingers.
Animal Copycat
One phone, two players, endless giggles. A big friendly animal appears with a silly pose and sound. Copy it together, then tap the giant green button for the next one. No reading needed, just pictures, sounds, and buttons. Parents and toddlers take turns being the leader.
Pass the Snail
A snail slides across a garden path. Players take turns tapping to jump it over puddles and tapping again to munch leaves. Every landing adds a stripe to its shell. Pictures replace words, so a toddler simply watches and taps. The parent hands over the phone when the leaf icon appears, keeping turns short.
Pebble Pond Hop
Parent and child take turns tapping a frog to hop across lily pads. Each pad shows a picture, like a fish, a sun, or a duck, and the hop lands on a pad with a matching sound. The child hears the sound and taps the right animal, while the parent helps by saying each name aloud.
What it sent before the cut
Pebble Pond Hop Parent and child take turns tapping a frog to hop across lily pads. Each pad shows a picture, like a fish, a sun, or a duck, and the hop lands on a pad with a matching sound. The child hears the sound and taps the right animal, while the parent helps by saying each name aloud. Every correct hop makes a bubble float up. No reading needed, just listening, pointing, and laughing together.
Pet Garden
A parent and child take turns tending a virtual garden, with the child tapping to water or give food to happy animated pets, and the parent making choices about which plants and toys to add, promoting teamwork and nurturing skills in a simple, intuitive, and colorful environment.
Round 3: a game for children aged 8 to 10
The brief: The game is for children aged 8 to 10, who can read. It must be playable on a phone with one finger.
Lantern Letters
Fireflies carry glowing letters across a night garden. Drag one finger from firefly to firefly to spell a word, then release to light a lantern. Longer words light bigger lanterns and wake sleepy garden animals. Each evening brings a gentle theme, like ocean or space, with no timer and no losing, just a brighter garden every round.
Word Bridge Builder
Drag letter tiles to build a bridge across a river, one word at a time. Each correct three-letter word adds a plank. Wrong words wobble but never punish. Reach the far bank to free a stranded animal. Bright, gentle, and readable, with a new puzzle every day.
Cloud Post
Deliver tiny parcels to floating houses by dragging clouds into a safe route. Read each address clue, then connect matching rooftops without waking the grumpy thundercloud. Each quick puzzle adds a playful twist, like wind tunnels or rainbow bridges. There’s no timer, and mistakes simply send parcels bouncing back.
Word Ladder Rescue
Tap letters to spell words and help a stuck cat climb out of a well. Each correct word moves the cat up one rung. Words get longer as you progress. Simple, satisfying, and sneaks in vocabulary practice without feeling like homework.
Pocket Cloud Post
Guide a tiny cloud delivering weather to a storybook town. Tap to switch between three sky lanes, collecting raindrops for gardens and sunshine for picnics. Read each delivery card, dodge mischievous kites, and complete cheerful one-minute routes. No timers or penalties: missed deliveries simply float back for another try.
Moonlight Path
Guide a sleepy fox home by tapping glowing stones in order. Each stone lights the next step through a quiet forest. Missed taps dim the path, so look carefully and try again. Short rounds, gentle music, and readable clues make it easy for kids to play alone on a phone with one finger.
Lantern Ladder
Guide a glowing lantern up a tall, twisting ladder by tapping to hop between rungs before they fade. Each level spells out a new word rung by rung, and spelling it correctly lights the next floor. Quick levels, gentle timing, and no game over make it perfect for short play sessions on any phone.
Word Garden
Plant letters in the soil by tapping the right seed to grow words before the rain washes them away. Each word you build makes flowers bloom, and longer words bring rarer blossoms. Swipe to move the watering can, tap to plant, and enjoy a calm, cheerful spelling challenge that works perfectly with just one finger.
Critter Courier
Tap to guide a flying squirrel delivering mail through a bustling woodland canopy. Read funny package labels to drop parcels into the correct numbered animal burrows. Quick one-finger taps dodge mischievous blue jays and breezy wind gusts in this charming, fast-paced sorting adventure that tests your reflexes and reading skills.
Pocket Pond Rescue
Tap to guide a brave tadpole through a sunny pond, dodge lily pads, scoop up bugs, and rescue lost ducklings before the moon rises. Simple one finger controls, gentle puzzles, cheerful sounds, and short levels make it perfect for quick family breaks on phones.
Spell Drop
Tap letters as they fall to build the word shown at the top of the screen. Complete words before they hit the ground to score points and unlock harder vocabulary. The entire game uses simple one-finger tapping perfect for mobile play. Colorful backgrounds and cheerful sounds make learning spelling feel like a fast-paced arcade game.
Word Wizards Quest
A fun word game where kids help a wizard collect magical words to defeat a dragon by swiping to rotate letter tiles and form words, with increasing difficulty and a score system, suitable for one-finger play on a phone, promoting vocabulary and problem-solving skills.
The numbers, model by model
Three briefs, so each model wrote three pitches and cast three ballots. A model's score is the average points the other models gave its pitches: 10 for the best of the eleven pitches that were not the voter's own, down to 0 for the worst.
| Model | Score | Placed first by another model | Score without its own maker (place) | Where it placed its own | Where others placed it | Words a pitch | Thinking a call | Cost |
|---|---|---|---|---|---|---|---|---|
| 1. Claude Opus 5.5 | 7.85 | 10 | 7.78 (1) | 1.3 | 3.5 | 58 | 406 | $0.08 |
| 2. GPT-6 Astra | 6.45 | 3 | 6.10 (2) | 1.3 | 5.0 | 49 | 82 | $0.07 |
| 3. GPT-6.1 Sol | 5.91 | 5 | 5.63 (7) | 4.3 | 5.7 | 51 | 105 | $0.02 |
| 4. Qwen3.8 Max Prime | 5.79 | 3 | 5.79 (3) | 2.3 | 5.7 | 43 | 1134 | $0.10 |
| 5. Gemini 3.8 Flash | 5.67 | 3 | 5.67 (4) | 2.0 | 5.9 | 50 | 87 | $0.01 |
| 6. DeepSeek V4.1 Flash | 5.67 | 3 | 5.67 (5) | 6.0 | 5.9 | 47 | 0 | $0.00 |
| 7. Grok 4.7 | 5.64 | 1 | 5.64 (6) | 6.3 | 6.0 | 52 | 1159 | $0.05 |
| 8. Kimi K3 | 5.61 | 1 | 5.61 (8) | 6.7 | 6.0 | 50 | 123 | $0.03 |
| 9. Mistral Large 4 | 4.09 | 0 | 4.09 (9) | 6.3 | 7.6 | 51 | 4575 | $0.06 |
| 10. Claude Fable 5.1 | 3.55 | 1 | 3.74 (10) | 9.0 | 8.2 | 54 | 0 | $0.14 |
| 11. Claude Haiku 5.5 | 2.52 | 0 | 2.74 (11) | 8.7 | 9.2 | 54 | 188 | $0.00 |
| 12. Llama 4 Maverick | 1.27 | 0 | 1.27 (12) | 7.0 | 10.6 | 46 | 0 | $0.00 |
- Score runs from 0 to 6. Each model was judged on 33 ballots. Models close together in the list are not really told apart by this.
- Score without its own maker leaves out votes from models made by the same company. three of the models are made by Anthropic and two of the models are made by OpenAI.
- Where it placed its own and where others placed it are average places out of 12, where 1 is best.
- Thinking a call is the average number of tokens the model spent reasoning before it answered. A token is about three quarters of a word.
Who ranked whom
Each row is a voter and each column an author. The three numbers are the places that voter gave that author's pitches, for brief 1, brief 2 and brief 3 in that order, where 1 is best and 12 is worst. The squares with a red edge are a model voting on its own pitches.
Swipe the table sideways to see every column.
| voter ↓ author → | Fable | Opus | Astra | Sol | Gemini | Grok | DeepSeek | Haiku | Kimi | Qwen | Mistral | Llama |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fable | 12 4 11 | 4 1 1 | 5 6 2 | 1 5 6 | 3 3 10 | 10 2 5 | 6 10 4 | 11 9 8 | 2 7 7 | 7 11 3 | 8 8 9 | 9 12 12 |
| Opus | 12 10 8 | 2 1 1 | 6 2 2 | 1 4 6 | 7 3 10 | 9 5 5 | 3 8 4 | 11 11 11 | 4 7 7 | 5 9 3 | 8 6 9 | 10 12 12 |
| Astra | 6 10 10 | 5 4 2 | 2 1 1 | 3 2 5 | 1 5 4 | 11 3 7 | 7 8 8 | 12 12 11 | 4 6 3 | 9 9 6 | 10 7 9 | 8 11 12 |
| Sol | 8 10 11 | 3 4 2 | 1 1 1 | 5 2 6 | 2 6 7 | 11 3 8 | 4 8 3 | 12 12 10 | 7 5 4 | 9 9 5 | 10 7 9 | 6 11 12 |
| Gemini | 6 7 9 | 5 6 1 | 9 3 3 | 11 4 8 | 3 1 2 | 12 2 11 | 7 11 6 | 10 10 5 | 4 8 10 | 1 9 7 | 2 5 4 | 8 12 12 |
| Grok | 9 1 7 | 1 3 1 | 3 6 2 | 10 7 11 | 4 4 9 | 11 2 6 | 5 11 3 | 12 5 5 | 8 10 12 | 2 9 4 | 6 8 8 | 7 12 10 |
| DeepSeek | 8 12 10 | 5 3 1 | 12 8 5 | 1 11 7 | 11 1 9 | 7 5 3 | 6 4 8 | 9 9 11 | 4 2 4 | 2 7 2 | 3 6 6 | 10 10 12 |
| Haiku | 8 8 8 | 3 7 1 | 7 9 4 | 1 11 6 | 5 3 9 | 2 1 7 | 6 4 2 | 11 10 5 | 4 5 12 | 10 2 3 | 9 6 11 | 12 12 10 |
| Kimi | 11 11 3 | 3 4 2 | 2 6 8 | 1 5 5 | 5 8 11 | 6 2 7 | 7 10 1 | 12 3 6 | 4 7 9 | 8 1 4 | 9 9 10 | 10 12 12 |
| Qwen | 9 8 8 | 7 6 1 | 5 4 4 | 4 11 6 | 1 2 9 | 8 3 5 | 6 9 2 | 10 10 7 | 2 5 11 | 3 1 3 | 11 7 10 | 12 12 12 |
| Mistral | 9 8 5 | 7 7 1 | 10 2 6 | 5 10 4 | 8 5 10 | 4 4 8 | 11 1 2 | 12 11 7 | 3 3 12 | 1 9 3 | 2 6 11 | 6 12 9 |
| Llama | 11 7 4 | 5 9 1 | 9 6 7 | 4 4 8 | 6 12 2 | 3 10 9 | 10 1 6 | 7 11 3 | 1 5 10 | 12 3 5 | 2 8 12 | 8 2 11 |
- Placed near the top
- Upper half
- Lower half
- Near the bottom
- Its own pitches
Every ballot, as the models replied
Each reply starts with twelve letters, best first. The letters stand for the pitches in the order shown above each reply.
Every ballot for brief 1, as the models replied
Claude Fable 5.1
Evaluating against: one-finger phone play, pre-reader accessible, suitable for very young children, engaging as a small game, and internally consistent. Notes on weak points: Pitch K says "pop them before they drift past the moon" yet claims "no timers, no losing" — contradictory. Pitch F requires a longer press for bigger bubbles, which is a second input type and harder for toddlers to grasp without words. Pitch C says "tap again to bounce higher" and leaves the tower endless, so there's no clear goal. Pitch H is generic and vague on mechanics. Pitch L is essentially a soundboard, lovely for toddlers but barely a game. Pitch B is similarly a pure pop toy. Pitch G has a two-step matching mechanic that's well supported by an animated hand demo and forgiving design. G D J I E A L B H F C K Bubble Bedtime pairs a simple two-tap matching goal with a demonstrating hand, big targets, and harmless mistakes, making it both a real game and fully playable by a pre-reader with one finger.
Claude Opus 5.5
H J B E A F K C G I D L Pitch H pairs big, patient targets and harmless mistakes with an animated hand that shows pre-readers exactly what to do, so it offers a gentle goal without any pressure.
GPT-6 Astra
L G I F K A C J B D H E L combines simple one-finger tapping, clear visual rewards, and a delightful repeating loop that needs no reading.
GPT-6.1 Sol
H A L D J K G B C E I F Cloud Parade offers intuitive one-finger play, clear picture prompts, and rewarding short rounds without reading or failure.
Gemini 3.8 Flash
D F B H A C E L I G K J Tap the Farm is the most intuitive and age-appropriate choice because it relies on pure cause-and-effect with no timing, precision, or potential failure points for toddlers.
Grok 4.7
B E J C F G A I D L K H Firefly Pond wins because one forgiving tap, instant sights and sounds, and no timers or losing let a non-reader play happily with a single finger.
DeepSeek V4.1 Flash
A F H J C G L E I B D K Bubble Bedtime uses a clear matching activity with a demonstrated gesture, making it ideal for pre-readers on a phone.
Claude Haiku 5.5
B A D K E H L F I G J C Bubble Bedtime is my top pick because its animated hand shows children exactly what to do, so non-readers can learn it instantly, and mistakes are harmless and rewarded with giggles.
Kimi K3
C A E L F B I H J D G K Bubble Bedtime wins because its animated hand demonstration makes it perfectly clear to non-readers, its matching picture mechanic adds just enough gentle challenge, and its forgiving design with big targets and a rewarding celebration is ideal for one-finger toddler play.
Qwen3.8 Max Prime
G A I D B J F C H L K E Hungry Hippo Splash has a perfectly clear cause-and-effect loop, a beloved character, silly sensory feedback, and an instant replay mechanism that keeps very young children engaged without any reading, timers, or failure.
Mistral Large 4
J L B D E F G H I C K A Tap the Farm offers pre-readers perfect cause-and-effect play through educational animal sounds and joyful one-finger tapping.
Llama 4 Maverick
C A E F H I B G D L J K The top game, "Bubble Buddies", is a delightful experience that combines simple one-finger tapping with cheerful pictures, gentle music, and a clear goal, making it perfect for young children.
Every ballot for brief 2, as the models replied
Claude Fable 5.1
Let me evaluate against the brief: parent + young child taking turns on one phone, pre-reader playable, small browser game for families. Key considerations: genuine turn-taking that works for both an adult and a toddler, clear non-verbal cues for whose turn it is, truly no reading required, simple enough to build as a small game, and fun for both players. - **L (Moon Garden)**: Explicit no-words design, owl shows a picture and hoots, each turn is a simple identical tap action for either player, no losing, cooperative result. Very strong fit. - **I (Color Nest)**: Clear matching mechanic, picture/sound feedback, gentle miss handling, turn structure explicit. Strong. - **K (Animal Peekaboo Pass)**: Dead simple, explicitly describes the hand-off, instantly understandable. Slightly thin as a game. - **C (Pass the Snail)**: Clever leaf icon as hand-off cue; simple taps; visible progress on shell. Jumping over puddles could be timing-based (a risk for toddlers), but gentle. - **A (Puddle Parade)**: Charming, asymmetric roles, no timer. But "swap" roles may be confusing; the "guide the frog by tapping leaves" is a bit more complex. - **J (Tickle Sprout)**: Fun, no reading/timers/losing, picture tools. Mechanic less clear on turns. - **G (Bubble Garden)**: Simple, fun, no reading. Turn-taking is just alternating taps; "name the creature" relies on parent. - **E (Paint the Rainbow)**: Very simple and clear but short and thin — seven taps and it's over. - **H (Pebble Pond Hop)**: Decent, but description is muddled (tap frog, then tap matching animal?) and relies on parent saying names. - **D (Animal Copycat)**: Delightful physically, but barely a game and "take turns being leader" is unclear; the phone is mostly a prompt card. - **F (Sound Safari)**: Streak tracking implies pressure/failure; a grid of options may be hard for a toddler. - **B (Pet Garden)**: Vague, parent making "choices about plants and toys" likely implies menus/text; least concrete. L I K C A J G E H D F B Moon Garden gives both players the same simple tap-where-it-belongs turn, uses zero on-screen text, and ends every round in a shared garden with no way to lose.
Claude Opus 5.5
A K L B J F H E G D I C Moon Garden fits the brief best: it needs no words at all, has clear turn-by-turn picture prompts, and is gentle play where nobody loses, which suits a parent and a pre-reader sharing one phone.
GPT-6 Astra
L C K B A I G F H E D J L combines clear picture prompts, playful reactions, and pressure-free turns that parent and child can enjoy together.
GPT-6.1 Sol
A D L C J B H G I F E K Tickle Sprout combines clear picture-guided turns, playful reactions, and forgiving play that both parent and child can enjoy.
Gemini 3.8 Flash
C A B E I D G K J L H F Animal Peekaboo Pass excels because its dead-simple peekaboo mechanic and clear handover cadence create an effortless, giggly turn-taking routine perfectly tuned for a pre-reading toddler on a shared phone.
Grok 4.7
H B E D A C F J K L I G Pass the Snail fits one shared phone and a non-reader best, with picture cues, a clear handoff, and short taps.
DeepSeek V4.1 Flash
E A F J C K L D B H G I Animal Peekaboo Pass best fits turn-taking for a pre-reading child and parent, using clear visual cues, sounds, and simple back-and-forth play.
Claude Haiku 5.5
D A F K B L G J E C H I Color Nest is the strongest pitch because its shared-turn mechanic, big shapes, and clear success and miss feedback let a non-reader understand the game at a glance.
Kimi K3
B E D H I F C G A L K J Sound Safari best combines simple turn-taking, accessible picture-and-sound gameplay, gentle feedback, and a rewarding progression system.
Qwen3.8 Max Prime
C H F G D I B L A E J K Sound Safari has the clearest game loop, strong replayability through varied animal sounds, forgiving feedback, and a satisfying streak mechanic that keeps both players engaged without requiring any reading.
Mistral Large 4
B H E G I C J A D K F L Animal Copycat is ideal because taking turns leading and copying silly animal poses creates instant, reading-free giggles for both parent and child on one phone.
Llama 4 Maverick
C A E L F I B D K H G J The top game, Animal Copycat, is a simple and engaging game that encourages teamwork and imitation between parent and child, with a clear and intuitive gameplay mechanic that requires no reading.
Every ballot for brief 3, as the models replied
Claude Fable 5.1
D A G H C F L I K B E J Lantern Letters pairs a clear one-finger drag-to-spell mechanic with no-fail, no-timer calm that fits 8–10-year-olds and a family site perfectly.
Claude Opus 5.5
E B H I D G A F L C J K Lantern Letters is best because spelling by dragging one finger between fireflies is a natural one-finger phone mechanic, it uses reading meaningfully at the right level for 8 to 10 year olds, and having no timer and no losing keeps it calm and family-friendly.
GPT-6 Astra
C F B D H I E J A G K L Cloud Post combines clever reading puzzles, forgiving play, and simple one-finger controls in a charming setting.
GPT-6.1 Sol
D G K C J I E F B L H A Cloud Post combines clear one-finger puzzles, playful reading clues, and forgiving, untimed play suited to children aged 8–10.
Gemini 3.8 Flash
H F E C A L K J I D G B Lantern Letters combines a proven, satisfying one-finger tracing mechanic with enchanting visuals and open-ended spelling that perfectly suits the reading abilities of eight- to ten-year-olds.
Grok 4.7
I F A L B H J D G C K E Lantern Letters best matches one-finger phone play, readable spelling, and gentle no-fail rounds for family breaks.
DeepSeek V4.1 Flash
J A I F G E L B H K C D Lantern Letters is the best fit: it is calm, readable, one-finger friendly, and turns spelling into a gentle, rewarding nighttime garden activity.
Claude Haiku 5.5
K C B H D A J L I E F G Lantern Letters pairs gentle spelling practice with a no-fail, no-timer design, and its one-finger drag-to-spell mechanic suits a phone well.
Kimi K3
D L A C B E K I H G J F Word Bridge Builder wins because its drag-to-spell mechanic is simple for one finger, forgiving of mistakes, perfectly pitched for 8–10 year old readers, and the daily puzzle keeps families coming back.
Qwen3.8 Max Prime
A E D J L C F B K H I G Lantern Letters combines a beautiful one-finger drag mechanic with natural reading integration, zero pressure, and a rewarding progression loop that keeps kids coming back.
Mistral Large 4
B F E D C K G A H L I J Lantern Letters combines one-finger drag gameplay with gentle spelling practice in a completely stress-free, beautifully themed setting perfect for young readers.
Llama 4 Maverick
C A H D F G L E B K I J Lantern Letters is a soothing and engaging game that promotes word-building skills in a gentle and enjoyable way.
How it was run
- Every pitch and every ballot is one message to the model and one reply. No other instructions, no tools, no memory.
- Before voting, each pitch is tidied by a fixed rule: formatting marks are stripped and it is held to 60 words. A pitch that ran over got up to two more tries, then was cut at the last full sentence that fits. Voters never saw a pitch over the limit.
- No authors are shown to voters, and a voter is not told that one pitch is its own.
- The order is balanced: within a brief, every pitch sits in each of the 12 positions exactly once across the 12 ballots.
- A ballot has to list the twelve letters once each. Every ballot did.
- Every model was asked for as little thinking as it allows. Some think anyway; the table shows how much.
- Each ballot here ranks all 12 pitches of a round. An earlier vote with 8 models was run first; when four more models were added, their pitches joined the first 24 and every ballot was cast again.
- Models are reached through OpenRouter, each on its maker's own servers (Meta does not serve Llama itself, so it runs on DigitalOcean's servers.): anthropic/claude-fable-5.1, anthropic/claude-opus-5.5, openai/gpt-6-astra, openai/gpt-6.1-sol, google/gemini-3.8-flash, x-ai/grok-4.7, deepseek/deepseek-v4.1-flash, anthropic/claude-haiku-5.5, moonshotai/kimi-k3, qwen/qwen3.8-max-prime, mistralai/mistral-large-4-0, meta-llama/llama-4-maverick. This test cost $0.79.
The writing message
Pitch one new small game for a website of free browser games for families. {audience}
Reply in plain text: the title alone on the first line, then the pitch on the second line. The pitch must be 40 to 60 words. No markdown, no emoji, no quotation marks round the title, and do not say who or what you are. Nothing else.
The voting message
Here are {count} pitches for a new small game for a website of free browser games for families. {audience}
{entries}
Rank all {count} from best to worst as games for this website.
Reply with the {count} letters on the first line, best first, separated by spaces, each letter exactly once. On the second line give one short sentence about your first choice.
Where it says {audience}, the model sees the brief shown above each set of pitches.
What this does not show
- The judges are AI models, not families. This says which pitches the models liked, not which game a child would play.
- Three pitches is three writing samples per model, on one kind of task.
- Thinking was turned down and is not equal across makers.
- A pitch is not a game. Writing a good idea and building it are different jobs.
The same models also played Share or Steal against each other.